Become the Tempest
Extinguish Evil
on Mobile and PC

New Class - Free to Play

Play NowPlay Now

Demon Slaying On the Go

Battle against ancient evils and discover the untold story between Diablo II and Diablo III in this all-new massively multiplayer online action RPG, and also available on PC.

Cinematic Trailer

Face Hell With the Perfect Storm

The Tempest, a new class of bladedancers, that fight with wind and water elemental fury. These warrior-priests, exiled from the Cold Isles, harness the power of the storm unleashing twin blades to destroy their enemies and call guardian zephyrs to their side as they flow across the battlefield.

News

Developments in Sanctuary

Persevere Through Sanctuary’s Torment
Wield Untold Power in Crucible of Justice
Temper Yourself in the Crucible of Justice
Terror Beckons at gamescom: Your First Look at Diablo’s Return
View All

Classes

Rise as a Champion of Sanctuary

New Class

Tempest

A master of wind and wave. Tempests channel the rage of the storm from their twin blades and carve through foes with the speed of a hurricane.

Blood Knight

A monstrous protector. Cursed vampiric powers flow through a Blood Knight as they devour the lifeblood of their foes and keep them at bay with knightly polearms.

Barbarian

A savage wanderer. Survivors of the disaster that struck Mount Arreat, Barbarians use brutal attacks to crush any opposition.

Crusader

A wrathful zealot. Armed with their faith, Crusaders vanquish evil wherever they go, dominating the battlefield through sheer purpose.

Demon Hunter

A vengeful stalker. Relentless vigilantes that assault from afar, Demon Hunters strike undeterred until their prey is at their mercy.

Monk

A master of martial arts. Lightning-fast strikes that pummel enemies with a dizzying array of blows and mobility are the Monk’s specialty.

Necromancer

A manipulator of life and death. The priests of Rathma use their powers over life and death to preserve balance in Sanctuary.

Wizard

A living conduit of arcane power. Wizards manipulate arcane forces to strike from a distance, disintegrating their enemies to oblivion.

New Class

Tempest

A master of wind and wave. Tempests channel the rage of the storm from their twin blades and carve through foes with the speed of a hurricane.

Blood Knight

A monstrous protector. Cursed vampiric powers flow through a Blood Knight as they devour the lifeblood of their foes and keep them at bay with knightly polearms.

Barbarian

A savage wanderer. Survivors of the disaster that struck Mount Arreat, Barbarians use brutal attacks to crush any opposition.

Crusader

A wrathful zealot. Armed with their faith, Crusaders vanquish evil wherever they go, dominating the battlefield through sheer purpose.

Demon Hunter

A vengeful stalker. Relentless vigilantes that assault from afar, Demon Hunters strike undeterred until their prey is at their mercy.

Monk

A master of martial arts. Lightning-fast strikes that pummel enemies with a dizzying array of blows and mobility are the Monk’s specialty.

Necromancer

A manipulator of life and death. The priests of Rathma use their powers over life and death to preserve balance in Sanctuary.

Wizard

A living conduit of arcane power. Wizards manipulate arcane forces to strike from a distance, disintegrating their enemies to oblivion.

New Horrors Arise

Encounters

Strange creatures and ancient apparitions come to life in Diablo Immortal. Beware what lurks in the shadows.

The Skeleton King

The Mad King Leoric was driven to madness by Diablo, Lord of Terror. The horrors he committed in life would be rivaled only by those in his death should his restless spirit and his undead army return to Sanctuary…

Haunted Carriage

Adventurers traveling through Ashwold Cemetery are sure to become well-acquainted with the haunted carriage, which is said to carry the souls of the dead.

Countess

The Countess was raised in an isolated, forested castle in Khanduras. As she grew older, she bathed in the blood of hundreds of captives to retain her ebbing youth. When her wickedness was ended, she was interred in the castle's tower, for she could not be truly killed.

Fahir

The undying monarch Fahir dominated Shassar long before it became a wasteland. His empire was marked by the grisly sacrifice of blood relatives, and cursed longevity rituals for the benefit of aristocrats and the king, who presented himself as a living deity. The Fahiran dynasty lasted generations before dissidents shattered Fahir’s scepter—the symbol of his power—and the Shassar Sea became, by all accounts, impossible to rule.

Baal

One of the three Prime Evils and corruptor of the Worldstone, Baal revels in absolute annihilation whether he incites or inspires it. The Lord of Destruction would have razed all humanity from Sanctuary if not for the Archangel Tyrael’s sacrifice.

Glacial Colossus

Within the Cavern of Echoes lies a stone that emanates a creeping chill: the Iceburn Tear. Formed from flesh of the rapacious souls who sought to claim the stone's power, the Glacial Colossus serves as its guardian.

The Skeleton King

The Mad King Leoric was driven to madness by Diablo, Lord of Terror. The horrors he committed in life would be rivaled only by those in his death should his restless spirit and his undead army return to Sanctuary…

Haunted Carriage

Adventurers traveling through Ashwold Cemetery are sure to become well-acquainted with the haunted carriage, which is said to carry the souls of the dead.

Countess

The Countess was raised in an isolated, forested castle in Khanduras. As she grew older, she bathed in the blood of hundreds of captives to retain her ebbing youth. When her wickedness was ended, she was interred in the castle's tower, for she could not be truly killed.

Fahir

The undying monarch Fahir dominated Shassar long before it became a wasteland. His empire was marked by the grisly sacrifice of blood relatives, and cursed longevity rituals for the benefit of aristocrats and the king, who presented himself as a living deity. The Fahiran dynasty lasted generations before dissidents shattered Fahir’s scepter—the symbol of his power—and the Shassar Sea became, by all accounts, impossible to rule.

Baal

One of the three Prime Evils and corruptor of the Worldstone, Baal revels in absolute annihilation whether he incites or inspires it. The Lord of Destruction would have razed all humanity from Sanctuary if not for the Archangel Tyrael’s sacrifice.

Glacial Colossus

Within the Cavern of Echoes lies a stone that emanates a creeping chill: the Iceburn Tear. Formed from flesh of the rapacious souls who sought to claim the stone's power, the Glacial Colossus serves as its guardian.

Answer the Call to Battle

The world of Sanctuary is once again under siege by the demonic hordes and it needs your help to defend against the onslaught. Download now for FREE!
Play NowPlay Now